Teaching Through Hack, Play and Game-Design
DOI:
https://doi.org/10.31378/jehc.259Keywords:
hacking, play design, game design, educational designAbstract
Students engage most with complex problems when they learn to hack existing systems instead of building solutions from scratch. In my teaching, hacking means critically engaging with what already exists: repurposing, questioning, and reshaping mechanisms to uncover limitations and possibilities, to encourage playful creativity.
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2025-10-06
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Copyright (c) 2025 Sarit Youdelevich

This work is licensed under a Creative Commons Attribution 4.0 International License.